ABM 'mobs_monster:tree_monster spawning'. ABM 'mobs_monster:sand_monster spawning'. That this combination not so often to be able just to let it off ? and safe sooo much cpu time, mean lag? Festus1965 Member Posts: 918 Joined: Sun 11:58 am GitHub: Minetest-One In-game: Thomas ExplorerĪs you did not answer some other above, but here just taken:Ĭode: Select all mobs_monster: | 0 | 52639 | 62 | 0.0 | 99.9 | 17.1 * and if then, sword need to be stronger than 7. * get hit, need to have the sword ? in the hand ? * if not get direct hit from fireball make no sense to run Or when I read this "- if player has a good weapon with 7+ damage it can deflect fireball" can I just cut it out, as Īnd if so can you explain what is is doing, mean that that small part of code is using 100% of all mobs_monster activity, and 20% of cpu time of all active elements ? Is it right that on_punch is only implemented in dungeon_a ?Įven I found only this ONE the on_punch is shown in profiler 5 times, with each about part 40%? would get together 200% - sure not trust profiler too much, but. It uses last output 20% of all profiler listed time, and most and all of it called "on_punch". My last profiler save gave me out for my server that mobs_monster now (after reduce cpu of pipeworks by 50%) this mod is most strongest cpu user now The cow only needs mobs_redo to work but will also play nicely with mobs_animals, giving you the current cow and the new one above.Īnyways hope these are useful :) sirrobzeroone Member Posts: 37 Joined: Mon 7:56 am Find any bugs let me know and I'll smooth them out. Anyways big read me in the attached zip, everything included is either under the standard mobs_redo Licence or CC0. The cows themselves have two standing animations and then one of each walking, running, attacking and death animation. Also hunted down 4 new sound effects for random, attack, damage, death all cc0 - i borrowed a few bits from mobs_animal, language files and bucket w/ milk. I also created a new butter, cheese, meat and inv icon as well, feel free to use or not. I made these a standalone mod in the attached zip, but totally happy if they are bundled into animals. I also kept each cow texture to 4kb in size so should be okay on lower spec'd hardware. ![]() ![]() I tried to make the textures look good on the base texture pack but hopefully they will also not look to bad on other texture packs. The Tyrol Grey is to pay hommage to the original grey cow texture. Three breeds and two different textures for each, Simmental, Tyrol Grey and Red Belted Galloway (all three are dual breeds so good for beef and milk). Anyways I got a bit carried away and end up with these: There was some distortion in the UV map, anyways I just about finished the base mesh but the textures were still a bit irritating, so I designed a new mesh based of the look of the mesh from real lifestock mod from MC - meshes now released to anyone to use but only in tabular format so it was quicker for me to remake the mesh in sketchup from scratch and import to blender. After playing around with the chicken, I thought I'd give the cow a shot as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |